Structure
Definitions
- "Start" is start address of array in gta_sa.exe v1.0 proc.
- "Size" is size of each element of array in gta_sa.exe v1.0 proc.
- "Num" is elements of array in gta_sa.exe v1.0 proc.
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- You can find more info from GTAModding.com!
Fire
Start 0xB71F80 Size 0x28 Num 0x3C +0x00 Word Exist Flag (20=None) +0x02 Word Index used in SCM +0x04 Float X Position +0x08 Float Y Position +0x0C Float Z Position +0x10 DWord Attached to +0x14 DWord Fired from +0x18 DWord Disappear Time (from 0xB7CB84) +0x1C Float Size +0x20 Byte Some Flag +0x21 Byte Unknown 60 +0x22 Word Unknown 0 +0x24 Float Unknown
melee.dat
Start 0xC170D0 Size 0x88 Num 0x0F +0x00 DWord ANIMGROUP +0x04 Float RANGES +0x08 Float ATTACK1 hit / 30.0 +0x0C Float ATTACK2 hit / 30.0 +0x10 Float ATTACK3 hit / 30.0 +0x14 Float AGROUND hit / 30.0 +0x18 Float AMOVING hit / 30.0 +0x1C Float ATTACK1 chain / 30.0 +0x20 Float ATTACK2 chain / 30.0 +0x24 Float ATTACK3 chain / 30.0 +0x28 Float AGROUND chain / 30.0 +0x2C Float AMOVING chain / 30.0 +0x30 Float ATTACK1 radius +0x34 Float ATTACK2 radius +0x38 Float ATTACK3 radius +0x3C Float AGROUND radius +0x40 Float AMOVING radius +0x44 Float AGROUND groundLoop / 30.0 +0x48 Float ABLOCK hit / 30.0 +0x4C Float ABLOCK chain / 30.0 +0x50 Byte ATTACK1 hitlevel +0x51 Byte ATTACK2 hitlevel +0x52 Byte ATTACK3 hitlevel +0x53 Byte AGROUND hitlevel +0x54 Byte AMOVING hitlevel +0x55 Byte ATTACK1 damage +0x56 Byte ATTACK2 damage +0x57 Byte ATTACK3 damage +0x58 Byte AGROUND damage +0x59 Byte AMOVING damage +0x5A Byte Padding +0x5B Byte Padding +0x5C DWord ATTACK1 hit + 60 +0x60 DWord ATTACK2 hit + 60 +0x64 DWord ATTACK3 hit + 60 +0x68 DWord AGROUND hit + 60 +0x6C DWord AMOVING hit + 60 +0x70 DWord ATTACK1 altHit + 60 +0x74 DWord ATTACK2 altHit + 60 +0x78 DWord ATTACK3 altHit + 60 +0x7C DWord AGROUND altHit + 60 +0x80 DWord AMOVING altHit + 60 +0x84 DWord FLAGS* Index of array = *(Byte*)(0xC8AB26 + WeaponID * 0x70) - 4;
Corona
Start 0xC3E058 Size 0x3C Num 0x40 +0x00 Float X Position +0x04 Float Y Position +0x08 Float Z Position +0x0C DWord Unknown +0x10 DWord Ptr To Texture Struct (+0x10 Char[64] Name) +0x14 Float Radius +0x18 Float Unknown +0x1C Float Far Clip +0x20 Float Near Clip +0x24 DWord 0 +0x28 Float 15.0 +0x2C Byte Color R +0x2D Byte Color G +0x2E Byte Color B +0x2F Byte Color A +0x30 Byte Fade (0=Hide/255=Show) +0x31 Byte Some Flag (0/1) +0x32 Byte Flare +0x33 Byte Some Flag (0/1) +0x34 DWord Some Flag +0x38 DWord 0
Bullet Track
Start 0xC7C748 Size 0x2C Num 0x10 +0x00 Float Trans Side X +0x04 Float Trans Side Y +0x08 Float Trans Side Z +0x0C Float Yellow Side X +0x10 Float Yellow Side Y +0x14 Float Yellow Side Z +0x18 Byte Exist Flag +0x19 Byte Pad +0x1A Byte Pad +0x1B Byte Pad +0x1C DWord Created Time (from 0xB7CB84) +0x20 DWord Disappear Time (e.g. 750) +0x24 Float Radius +0x28 Byte Alpha +0x29 Byte Pad +0x2A Byte Pad +0x2B Byte Pad
Racing Check Point
Start 0xC7F158 Size 0x38 Num 0x20 +0x00 Byte Type +0x04 DWord Handle in SCM +0x08 DWord Color (RGBA) +0x10 Float X Pisition +0x14 Float Y Pisition +0x18 Float Z Pisition +0x1C Float X Direction +0x20 Float Y Direction +0x24 Float Z Direction +0x2C Float Size* Start Address and some other are from GTAModding.com
Bullet
Start 0xC88740 Size 0x2C Num 0x08 +0x00 DWord Weapon Type +0x04 DWord Fired From +0x08 Float Destroy Time +0x0C Byte Exist Flag +0x0D Byte3 Padding +0x10 Float X Position +0x14 Float Y Position +0x18 Float Z Position +0x1C Float X Velocity (Meters per Frame) +0x20 Float Y Velocity (Meters per Frame) +0x24 Float Z Velocity (Meters per Frame) +0x28 Word Damage +0x2A Word Padding* Start Address and some other are from Sacky's post in GTAForums.com
Explosion
Start 0xC88950 Size 0x7C Num 0x10 +0x00 DWord Explosion Type +0x04 Float X Position +0x08 Float X Position +0x0C Float X Position +0x10 Float Unknown +0x14 Float Unknown 0.5 +0x18 DWord Unknown 0 +0x1C DWord Unknown 0 +0x20 Float Disappear Time (from 0xB7CB84) +0x24 Float Unknown 1.0 +0x28 Byte Frames from Created +0x29 Byte Unknown 1 +0x2A Byte Unknown 1 +0x2B Byte Unknown 0 +0x2C Float Created Time (from 0xB7CB84) +0x30 DWord Unknown 0 +0x34 Float Visible Radius +0x38 DWord Unknown 0 +0x3C DWord Time from Created +0x40 - +0x78 Float Effect Coords
weapon.dat
Start 0xC8AAB8 Size 0x70 Num 0x51 +0x00 DWord eFireType +0x04 Float targetRange +0x08 Float weaponRange +0x0C Long modelId1 +0x10 Long modelId2 +0x14 DWord weaponslot +0x18 DWord flags +0x1C DWord AssocGroupId +0x20 Word ammoClip +0x22 Word damage +0x24 Float fireOffset x +0x28 Float fireOffset y +0x2C Float fireOffset z +0x30 DWord skillLevel +0x34 DWord req stat level to get this weapon skill level +0x38 Float accuracy +0x3C Float move speed +0x40 Float animLoop start / 30.0 +0x44 Float animLoop end / 30.0 +0x48 Float animLoop fire / 30.0 +0x4C Float animLoop2 start / 30.0 +0x50 Float animLoop2 end / 30.0 +0x54 Float animLoop2 fire / 30.0 +0x58 Float breakoutTime +0x5C Float speed +0x60 Float radius +0x64 Float lifespan +0x68 Float spread +0x6C Byte AssocGroupId +0x6D Byte Unknown 0 +0x6E Byte baseCombo +0x6F Byte Unknown 1Index 0 - 46 : Weapon 0 - 46 : Gangsta
Index 47 - 57 : Weapon 22 - 32 : Poor
Index 58 - 68 : Weapon 22 - 32 : Hitman
Index 69 : Weapon 22 : Cop